Deeplocal is an innovation studio that creates physical and virtual experiences for brands through design, technology, storytelling, and fabrication. The company is seeking a junior Experience Designer to develop spatial, physical, interactive, and human-centered concepts and translate them into compelling experiences through 3D modeling, visualization, prototyping, and cross-disciplinary collaboration.
Collaborate with Creative Directors, Designers, Strategists, and Creative Technologists to develop concepts that are inventive, strategic, and meaningful for audiences
Contribute to ideas that live in physical space, including installations, environments, objects, interactive moments, exhibits, activations, and brand experiences
Translate creative concepts into physical form. Design environments, installations, objects, exhibits, and spatial experiences through sketching, 3D modeling, rendering, and prototyping. Explore scale, proportion, materiality, layout, sightlines, human interaction, and how an experience occupies and transforms a space
Concept, develop, and diagram user experiences through storyboards, flowcharts, spatial diagrams, journey maps, or other tools. Help ensure the experience remains clear, compelling, and on brand
Create compelling ways to communicate ideas, using the media that best fits the concept: sketches, references, renderings, motion tests, copy, diagrams, layouts, moodboards, decks, prototypes, or AI-assisted visualization
Work closely with creative, technology, engineering, fabrication, and production teams to shape ideas that are ambitious but achievable
Contribute across project phases, from early concepting and pitch development through design refinement, pre-production, and production
Stay curious about culture, emerging technology, materials, interaction patterns, visual trends, and new tools. Bring references, ideas, and energy that help push the work beyond the expected
Qualification
Required
We're seeking a junior **Experience Designer** to join our creative team, with a strong foundation in 3D, spatial, industrial, environmental, or experiential design
What matters most is that you can translate ideas into experiences people can see, touch, move through, and interact with
Your portfolio should show strong creative thinking, visual taste, and evidence that you can work with physical interaction
* You are curious about how things work, how people move through spaces, and how physical, visual, digital, and interactive elements come together to create an experience
* You may have a primary creative discipline, but you are excited to work across disciplines and learn new tools, methods, and ways of making
* You enjoy participating in cross-functional teams, balancing aesthetic considerations with engineering, technology, fabrication, brand, and user experience
* You can communicate ideas visually and verbally, whether through sketches, diagrams, storyboards, renders, references, mockups, writing, prototypes, or decks
* You can handle multiple projects simultaneously, keeping track of deadlines and self-directing your workload and priorities
* You are aesthetically agile and can design for a variety of brands with different styles, tones, palettes, and voices
* You are eager to develop creative concepts that integrate thoughtful user experience, physical interaction, and strong storytelling
* You like getting your hands dirty, using rapid prototyping, low-fidelity models, tests, sketches, or mockups to prove out design concepts
* You have 2–4 years of experience, preferably in a creative agency, experiential studio, design studio, architecture/interiors practice, production environment, or similar setting
**Experiential Design**Ability to think through physical experience: form, materiality, interaction, layout, flow, behavior, sequence, and user journey
**Concept Development**Ability to craft cross-discipline ideas and support them with visuals, language, references, and clear rationale
**Spatial + Physical Communication**Ability to show how an idea works in space. This could include sketches, diagrams, renderings, models, prototypes, storyboards, plans, sections, physical mockups, or other visual methods
**Concept Visualization**Ability to communicate abstract concepts through compelling visual mockups using whatever media you feel most comfortable with: sketching, rendering, Photoshop, motion tests, AI tools, deck design, 3D software, or other methods
Strong proficiency in at least one 3D modeling environment such as Rhino (strong preference), SketchUp, Blender, Cinema 4D, Fusion, or similar
You should be comfortable rapidly translating early concepts into spatial studies and developing selected ideas into clear, compelling 3D visualizations that communicate form, material, scale, interaction, and atmosphere
**Design Craft**Strong taste, strong composition, and an ability to make ideas feel considered, polished, and intentional
**Interaction Awareness**Interest in how people engage with physical experiences, objects, interfaces, environments, and technology
Regardless of your primary discipline, we need to see evidence that you can think about **people, space, objects, interaction, and experience**
The strongest portfolios will show how ideas become tangible, spatial, interactive, or experiential — not just how they look on a screen
Please include work that demonstrates how you think, not just final outcomes
* Concepts for physical or interactive experiences
* Environmental, spatial, installation, or exhibit work
* Storyboards, diagrams, sketches, or process work
* Prototypes, mockups, models, or tests
* Motion or graphic systems applied to physical spaces
* Digital concepts that connect to real-world behavior or interaction
* Examples of how you communicate an idea to a team or client
You don't need to match every skill on this list to apply—we welcome applicants with a variety of experiences
Preferred
Although remote employees will be considered, preference will be given to candidates in Pittsburgh, or those willing to relocate
You have 2–4 years of experience, preferably in a creative agency, experiential studio, design studio, architecture/interiors practice, production environment, or similar setting
Strong proficiency in at least one 3D modeling environment such as Rhino (strong preference), SketchUp, Blender, Cinema 4D, Fusion, or similar
Benefits
Competitive benefits package
Remote employees will be considered
Deeplocal is a mobile software design, development, and strategy studio.